Xcom Enemy Within Arc Thrower
- Make sure you are using the correct version of ToolBoks for the version of XCOM you have installed. Check the REQUIREMENTS section of the ToolBoks ReadMe and the game version which can be found in XCom-Enemy-UnknownVersion.txt. The 'Arc Thrower in Pistol Slot' option does not work.
- Best Answer: If you have the item equipped and have the squad member with it equipped going into the mission, then that person should have the Arc Thrower showing up on their action bar. Once you have it showing up, you have to be within a few spots of the enemy you want to capture, and having their health reduced (at or below 3 squares of health left) to really increase your chances of capture.
- Can the assault unit use the Arc Thrower after run and gun? Ask Question 7. I currently have a support unit using my only arc thrower, but I am wondering if I can give it to the assualt unit so I can close the gap with run and gun (or what the real name of the skill is) then use the arc thrower? Browse other questions tagged xcom-enemy.
The range of the Arc Thrower is up to 2 squares. If your target has even more than 3 wellness, the achievement chance can be very low.Per, capture rates are:. 4 HP: 49% chance for success. 3 HP: 70% opportunity for achievement.
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2 HP: 80% opportunity for achievement. 1 HP: 90% opportunity for successOnce you have got the improved Arch Thrower, the catch prices are:. 7 HP: 49% chance for achievement. 6 Horsepower: 70% possibility for achievement. 5 Horsepower: 75% chance for success. 4 Horsepower: 80% opportunity for achievement. 3 Horsepower: 85% chance for achievement.
2 Horsepower: 90% possibility for success. 1 HP: 95% opportunity for success.
Yeah, there's just a few enemies worthy of capturing even more than once. Stun and catch a regular-áss Sectoid, and yóu get his plasma gun. @BisonHero said:Yeah, generally there's just a several enemies well worth capturing more than once. Stun and catch a regular-áss Sectoid, and yóu get his plasma pistol. @TheLaughingMan: Yeah, updating the Arc Thrower can end up being useful, as instead of needing to get their wellness to 3 or below, it gets 6 and beneath. And if you perform still control to get an enemy down to like 1-3 wellness, you possess a 95% stun price.That being stated, I finished up capturing a great deal of aIiens with the defauIt Arc Thrower, though there were a lot of awkward situations where I had been whittling down wellness using pistols so l didn't unintentionally destroy what I has been attempting to catch.In situation you haven't picked up on the design, most (all?) interrogations end up offering you a 'research credit score' that can be applied to a certain classification and reduces its research period by either 25% or 50%. Therefore they're even more useful the earlier you get them, but if you believe you still have a lot of study to go, then try to catch new guys.
Plus it's a enjoyment challenge.In any case, I have a tendency to place Arch Throwers on Attack class guys, as they're also often on the top line anyhow, and have a few skills that create them even more survivable at near variety. You could also place them on Helps, since they have a skill that allows them move farther (and thus nearer into Arch Thrower variety), and they can obtain a ability that lets them bring two items (you'll probably wish a Medikit ánd an Arc Throwér). @NinjaWelshman mentioned:@TheLaughingMan mentioned: Any tips for taking? Can be it worth upgrading the Arch Thrower? I have caught thinmen,floaters,and sectoids.
Best today Im face rolling Mutons and anything that arrives my way.I've found the suppression ability to be the almost all useful skill (Assistance and Large classes) when recording enemies. Control a guy then the another associate of your squad to operate up and move em. Oh and it assists if there on 3 wellness or less. Wish this helps.I performed on simple so I put on't understand how this functions on some other issues but the Arc Thrower update was super good and gave me the confidence to go after Top notch Mutons and additional late game enemies. @Zaccheus mentioned:@NinjaWelshman said:@TheLaughingMan said: Any ideas for capturing? Is definitely it worthy of improving the Arch Thrower?
I possess captured thinmen,floaters,and sectoids. Best now Im face rolling Mutons and anything that arrives my way.I've found the suppression ability to become the most useful skill (Support and Large lessons) when recording enemies.
Control a man after that the another member of your team to run up and move em. Oh and it helps if there on 3 health or much less. Hope this helps.I performed on easy so I don't understand how this functions on additional troubles but the Arc Thrower update was super great and offered me the self-confidence to proceed after Elite Mutons and various other late sport opponents.I discovered the Arch Thrower update to be prettty significantly needed to capture late-game enemies on Normal Ironman.
Actually with it, I by no means managed to capture an Ethereal. Obtained a great deal of assaults killed trying though.